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Game Basics

Historical background of guilds

Guilds have always motivated by the shared interests and goals of their members. The first guilds were founded at the beginning of the 8th century in what is now France. The primary goal of the members was the safe transport of goods; guilds provided fast and reliable support in cases of emergencies and accidents on either land or sea. Some guilds were so successful that they were able to establish trade monopolies in cities and in some cases in whole regions. These monopolies gave the guilds political power, so much so that at times a guild could control whole cities.

One of the most important, successful and famous guilds of that time was the "Hanseatic League" (Mehr Infos über die Hanse.)

Guilds in Bounty Bay Online

Set in the era of strong guilds, Bounty Bay Online provides players with an opportunity to form and administrate player-made guilds. There are so many possibilities with guilds in Bounty Bay Online that it is difficult to list them all here. Thus we will only concentrating on the major aspects of guilds in this document. You can find more information about guilds in either the forums or ingame.

How to form a guild

You can found a new guild at the guild manager who can be found in nearly every large port. You need to meet a few requirements to form your own guild:

  • The founder of the guild must have reached level 11 in one of the major skills.
  • There is a fee of 100.000 silver coins to form a guild.
  • You need to have at least four other players who will also be joining the guild in a group with you.
  • None of your members can be part of another guild.

 




First steps after the founding of your guild

 

  • The founder of the guild can chose a name and coat of arms for his/her guild.
  • The basic principles and guild statutes should be decided.
  • The guild´s ranks should be assigned.
    • Vice Leader
    • Directors
    • Executive Officers
    • Common Members
  • Departments with their department heads and members should be chosen.
  • Connections to other guilds should be established.
    • Declare war
    • Arrange alliances
    • Stay neutral